Robot
In Paint
With an artwork open, Robot reads it as pixels and as pictures, and changes it through the editor's own actions: "a 16-colour palette for a desert at dusk", "draw a small cactus on the ground layer", "make the title text larger and centre it".
| Area | For example |
| --- | --- |
| Pixels | Paint on a pixel layer; add, rename, hide and delete layers |
| Palette | Add and change swatches, and how far past white they glow in HDR; composite swatches of inks on halftone screens (CMYK, newsprint, Ben-Day, duotone) and the screens themselves |
| Shapes and text | Read, draw, move and resize shapes, with their fills (gradients, patterns, dithering) and strokes, and combine them into booleans; write text and set its font, size, alignment and wrap |
| Items | Rename, reorder, group, hide and delete any item, set its opacity, and say where things landed |
| Effects | The artwork's visual effects and a frame's or artboard's own; effects on layers, shapes and text (Stroke, Feather, Drop shadow, Thickness), their depth, and the lights that cast shadows |
| Embeds | Embed a composition or add it as sound only, and set how it shows and sounds: its window on the notes, whether it moves with the music, its background, volume and silences; an audio file's volume |
| Programs | Embed a program, set an embed's parameters and what fills its sources, its length and whether it's prerendered; with a program open in its Program window, read and write its code, change its settings, try values and look at its frames |
| Timeline | Make sprites from artboards or frames; the timeline's frame rate, length and loop; where each sprite, program, composition or sound starts, how many times it plays and whether it's muted; frames with timelines of their own |
| Exporting | Set up any item's export settings and the export collection; export them, add renders to the Render queue, and start, pause, cancel or duplicate them there |
| References | Search the web and open collections for pictures, and lay them out on the canvas as a moodboard, each linked to its source |
| The bench | Show you items or a region on the canvas, read the undo history, save a version before a large change |
Pictures from the web load through Pteropixel's servers, so Robot can find and show them only when you're signed in. Linked references stay out of exports. Asked to keep a copy of a picture, Robot saves it among the artwork's files, with a note of where it came from.
Not supported yet: drawing a sprite's frames from scratch (Robot paints into artboards and frames that are already there), a frame's own duration, and the artwork's visual effects.